

 #include "colors.inc"

 camera {location y*10
         up x
         right z
         orthographic
         look_at 0}

 #declare sea = pigment{
  average
  pigment_map{
   [4 marble
      color_map{
       [0 Black]
       [1 White]
      }
   ]
   [3 marble
      color_map{
       [0 Black]
       [1 White]
      }
      scale 0.5
      rotate y*30
   ]
  }
 }


 plane {y,0
  pigment{sea turbulence 0.5}
  finish{
   ambient 1
  }
 }
